Welcome

Heres a little Documentation

Table of Contents

Commands

Channel Point Rewards

Classes

looter

hillsbandit

searaider

forestbandit

highwayman

desertbandit

Manhunter

steppebandit

Common Config

General

Battle

Death

XP

Kill Rewards

Battle End Rewards

Kill Streaks

Achievements

Tournament Config

General

Equipment

Balancing

Round Type

Round Rewards

Rewards

Reward Type

Reward Tier

Betting

Commands

Command Description Settings
ach Show the heroes achievements and tracked stats.

Shows: Achievements, Tracked stats

adopt Get a hero in game. Almost all other actions require an adopted hero.

Newly created wanderer

Same faction only

Starting Age Range: 21 to 50

Starting Gold: 500

Inheritance: 10% of gold spent on equipment and retinue, up to 1 custom items

Starting Skills:

Skill Level
Melee 25 to 75
Ranged 25 to 75
Riding 25 to 75
Athletics 25 to 75

Starting Equipment Tier: 1

Starting Class:

looter
att

Side: Enemy side

Allowed in: Field battle, Village battle, Siege battle

auction Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction.
Usage is !auction (reserve price) (part of the item name), e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
bid 1
bltbet Use this to bet on tournament matches, when available.
Usage is !bltbet (team) (gold), for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.
If only one team is bet upon, the bets will be refunded.
class Selects a new class for your hero, updating your existing equipment to match the class requirements.
Usage is !class (new class name), e.g. !class archer.

Tier costs: 1=500⦷, 2=1000⦷, 3=2000⦷, 4=4000⦷, 5=8000⦷, 5=8000⦷, 6=16000⦷

Free if you do not already have a class

Updates equipment to match new class

discarditem Throw away one of your custom items.
Usage is !discarditem (part of the item name), e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
equip Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to.

Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=17500⦷, 5=27500⦷, 5=27500⦷, 6=40000⦷

Disallowed for player companions

giveitem Give one of your custom items to another viewer.
Usage is !giveitem (viewer) (part of the item name), e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item.
gold Show your heroes current gold.

Shows: Gold

inv Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage.

Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage

nameitem You can use this to name your custom items.
Usage is !nameitem (name), for example !nameitem Foehammer.
If you call !nameitem on its own it will tell you what item will be named next.
HP Make use of your chosen Heroes Class Power
powers Shows your available powers

Shows: Powers

reequip Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier.

Re-rolls your equipment at your current tier

Tier costs: 1=1000⦷, 2=2000⦷, 3=4000⦷, 4=7000⦷, 5=11000⦷, 5=11000⦷, 6=16000⦷

Disallowed for player companions

retinue Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford.

Max retinue: 5

Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=17500⦷, 5=27500⦷, 5=27500⦷, 6=40000⦷

Allowed: Same culture only, Basic troops, Elite troops

retinuelist Shows your current retinue troops.

Shows: Retinue unit list

stats Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue.

Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier

sum

Side: Streamers side

Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out


Channel Point Rewards

15 Description Settings

Classes

looter

Details

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
looter Tier 1 Example looter Tier 2 Example looter Tier 3 Example looter Tier 4 Example looter Tier 5 Example looter Tier 6 Example
Formation Heavy Infantry
Equipment

TwoHandedMace

Sledgehammer
{=MvddFKo4}Passive Power

What doesnt kill you, makes you harder and stronger

Shrug Off II: 40% Shrug Off

Fleet Footed I: Max Speed Multiplier: 110%

Crush Through I: 15% Unblockable / 15% Shatter Shield

{=wdCMNOGd}Active Power

Retribution

[Retribution I: Reflect 10% damage] requires CLASS LEVEL 1

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3

[Retribution II: Reflect 25% damage] requires CLASS LEVEL 2

[Retribution III: Reflect 50% damage] requires CLASS LEVEL 3


hillsbandit

Roaming the hills, they will swarm you and take you down.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
hillsbandit Tier 1 Example hillsbandit Tier 2 Example hillsbandit Tier 3 Example hillsbandit Tier 4 Example hillsbandit Tier 5 Example hillsbandit Tier 6 Example
Formation Skirmisher
Equipment

OneHandedAxe

Sparring Bamboo Handled Axe

Shield

Sparring Targe

ThrowingJavelins

Sparring Javelin

ThrowingJavelins

Sparring Javelin
{=MvddFKo4}Passive Power

Retribution

Retribution I: Reflect 10% damage

Retribution II: Reflect 25% damage

Retribution III: Reflect 50% damage

Explosive Projectiles I: AoE: 50dmg in 4m from Ranged

{=wdCMNOGd}Active Power

Break Through

[Knock Down I: Add: ] requires CLASS LEVEL 1

[Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1

[Knock Down II: Add: ] requires CLASS LEVEL 2

[Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2

[Knock Down III: Add: ] requires CLASS LEVEL 3

[Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3


searaider

A soldier coming from the Seas to raid and pillage the unsuspecting

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
searaider Tier 1 Example searaider Tier 2 Example searaider Tier 3 Example searaider Tier 4 Example searaider Tier 5 Example searaider Tier 6 Example
Formation Infantry
Equipment

TwoHandedAxe

Execution Axe

OneHandedAxe

Sparring Bamboo Handled Axe

Shield

Sparring Targe

ThrowingAxes

Sparring Throwing Axe
{=MvddFKo4}Passive Power

Healthy

Healthy I: 125% HP

Athletic I: Athletics: +25

Healthy II: 150% HP

Athletic II: Athletics: +50

Healthy III: 200% HP

Athletic III: Athletics: +100

Crush Through I: 15% Unblockable / 15% Shatter Shield

{=wdCMNOGd}Active Power

Fireblade

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1

[Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1

[Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2

[Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2

[Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3

[Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3

[Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3


forestbandit

These folks roam the forest, waiting for some unsespecting noble to ambush.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
forestbandit Tier 1 Example forestbandit Tier 2 Example forestbandit Tier 3 Example forestbandit Tier 4 Example forestbandit Tier 5 Example forestbandit Tier 6 Example
Formation Ranged
Equipment

Bow

200 Pound War Longbow

Arrows

Ballista Arrows

Arrows

Ballista Arrows

TwoHandedAxe

Execution Axe
{=MvddFKo4}Passive Power

Healthy

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

{=wdCMNOGd}Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


highwayman

Laying in wait with their loaded Crossboss, these fearsome Warriors rob caravans,travelling on the imperial roads.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
highwayman Tier 1 Example highwayman Tier 2 Example highwayman Tier 3 Example highwayman Tier 4 Example highwayman Tier 5 Example highwayman Tier 6 Example
Formation Ranged
Equipment

Crossbow

500 Pound Doubler Belt Crossbow

Bolts

Barbed Head Bolts 50 grams

Shield

Sparring Targe

OneHandedAxe

Sparring Bamboo Handled Axe
{=MvddFKo4}Passive Power

Self Healing

Vampiric I: Absorb 10% of damage dealt as HP

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

{=wdCMNOGd}Active Power

Heavy Bolts

[Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1

[Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2

[Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3


desertbandit

These Bandits, coming from the desert, rely on their scouting abilitys and their ability to engage their target swiftly.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
desertbandit Tier 1 Example desertbandit Tier 2 Example desertbandit Tier 3 Example desertbandit Tier 4 Example desertbandit Tier 5 Example desertbandit Tier 6 Example
Formation Cavalry
Equipment

OneHandedLance

Sparring Jagged Spear

Shield

Sparring Targe

OneHandedSword

Sparring Flyssa
Mount

Horse

Desert Horse
{=MvddFKo4}Passive Power

A Good Horse

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

{=wdCMNOGd}Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3

[Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3


Manhunter

They will take you for ransome, even if your not an outlaw, if they get the chance to get away with it.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
Manhunter Tier 1 Example Manhunter Tier 2 Example Manhunter Tier 3 Example Manhunter Tier 4 Example Manhunter Tier 5 Example Manhunter Tier 6 Example
Formation Cavalry
Equipment

TwoHandedMace

Sledgehammer
Mount

Camel

Camel
{=MvddFKo4}Passive Power

A Good Camel

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount)

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount)

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount)

{=wdCMNOGd}Active Power

Trample

[Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1

[Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3

[Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2

[Knock Down III: Add: ] requires CLASS LEVEL 2 TO 3

[Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3


steppebandit

Mounted ranged unit, with a good horse, that can use exposive arrows.

Tier 1 Tier 2 Tier 3 Tier 4 Tier 5 Tier 6
steppebandit Tier 1 Example steppebandit Tier 2 Example steppebandit Tier 3 Example steppebandit Tier 4 Example steppebandit Tier 5 Example steppebandit Tier 6 Example
Formation Horse Archer
Equipment

Bow

200 Pound War Longbow

Arrows

Ballista Arrows

Arrows

Ballista Arrows

TwoHandedGlaive

Bo staff
Mount

Horse

Desert Horse
{=MvddFKo4}Passive Power

Mounted Archery

Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125%

Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount)

Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150%

Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount)

Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200%

Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount)

{=wdCMNOGd}Active Power

Explosive Arrows

[Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1

[Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2

[Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3


Common Config

General

1

Battle

Enabled

2

2

0.5

60

2

Disabled

Death

Enabled

0.5

Enabled

2.5

XP

Enabled

333

Kill Rewards

500

5000

2000

15

200

50

0.5

5

Battle End Rewards

500

1000

250

5000

Enabled

Enabled

1

0.2

3

Kill Streaks

Name Kills Required Reward
Killing Spree 5

5000⦷

Achievements

Name Requirements Reward
Loyal

Consecutive Summons >= 50

15000⦷

50000XP

Item: Weapon: 100% Custom: 100% of Fealty (1x)

Rebellious

Consecutive Attacks >= 5

2500⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Reliable

Consecutive Summons >= 5

2500⦷

Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33%

Renegade

Consecutive Attacks >= 50

20000⦷

50000XP

Item: Weapon: 100% Custom: 100% Renegades (1x)

Stream Sniper

Total Streamer Kills >= 5

12345⦷

10000XP

Traitorous

Consecutive Attacks >= 20

6000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Trusted

Consecutive Summons >= 20

6000⦷

Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33%

Tournament Config

General

2

Enabled

Enabled

Equipment

Enabled

Enabled

Enabled

4

Enabled

Balancing

All

27.5

33

Round Type

Enabled

Disabled

Disabled

Disabled

Disabled

Disabled

Disabled

Enabled

Disabled

Disabled

Disabled

Disabled

Disabled

Enabled

Disabled

Disabled

Disabled

Round Rewards

500

5000

20000

750

7500

10000

1000

10000

5000

0

0

0

Rewards

1500

50000

10000

Reward Type

1

1

0.1

Reward Tier

0

0

0

0

3

2

1

Betting

Enabled

Enabled