Welcome
Heres a little Documentation
Table of Contents
Commands
Channel Point Rewards
Classes
looter
hillsbandit
searaider
forestbandit
highwayman
desertbandit
Manhunter
steppebandit
Common Config
General
Battle
Death
XP
Kill Rewards
Battle End Rewards
Kill Streaks
Achievements
Tournament Config
General
Equipment
Balancing
Round Type
Round Rewards
Rewards
Reward Type
Reward Tier
Betting
Commands
Command | Description | Settings | ||||||||||
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ach | Show the heroes achievements and tracked stats. |
Shows: Achievements, Tracked stats |
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adopt | Get a hero in game. Almost all other actions require an adopted hero. |
Newly created wanderer Same faction only Starting Age Range: 21 to 50 Starting Gold: 500 Inheritance: 10% of gold spent on equipment and retinue, up to 1 custom items Starting Skills:
Starting Equipment Tier: 1 Starting Class: looter |
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att |
Side: Enemy side Allowed in: Field battle, Village battle, Siege battle |
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auction | Start an auction on a custom item you own, with a specified reserve price. Other viewers are able to bid upon your item, and the highest bidder will receive it at the end of the auction. Usage is !auction (reserve price) (part of the item name) , e.g. !auction 50000 Boots would start a new auction for your custom item with the word "Boots" in it, with a reserve of 50000. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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bid | 1 | |||||||||||
bltbet | Use this to bet on tournament matches, when available. Usage is !bltbet (team) (gold) , for example !bltbet red 10000 to bet 10000 gold on red. Winnings are divided up from the whole pot, based on relative bet size.If only one team is bet upon, the bets will be refunded. |
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class | Selects a new class for your hero, updating your existing equipment to match the class requirements. Usage is !class (new class name) , e.g. !class archer . |
Tier costs: 1=500⦷, 2=1000⦷, 3=2000⦷, 4=4000⦷, 5=8000⦷, 5=8000⦷, 6=16000⦷ Free if you do not already have a class Updates equipment to match new class |
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discarditem | Throw away one of your custom items. Usage is !discarditem (part of the item name) , e.g. !discarditem Boots would discard your custom item with the word "Boots" in it. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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equip | Upgrades your heroes equipment tier, replacing any existing equipment of lower tier, except for custom items. The cost depends on the tier you are trying to upgrade to. |
Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=17500⦷, 5=27500⦷, 5=27500⦷, 6=40000⦷ Disallowed for player companions |
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giveitem | Give one of your custom items to another viewer. Usage is !giveitem (viewer) (part of the item name) , e.g. !giveitem C4alad0g Boots would give your custom item with the word "Boots" in it to the viewer called C4lad0g. If more than one item has "Boots" in it, the command will be rejected. The partial name must match exactly one item. |
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gold | Show your heroes current gold. |
Shows: Gold |
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inv | Shows your heroes inventory, including equipment tier, full battle and civilian equipment lists, and all custom items in storage. |
Shows: Gold, Equipment tier, Battle equipment inventory, Custom item storage |
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nameitem | You can use this to name your custom items. Usage is !nameitem (name) , for example !nameitem Foehammer .If you call !nameitem on its own it will tell you what item will be named next. |
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HP | Make use of your chosen Heroes Class Power | |||||||||||
powers | Shows your available powers |
Shows: Powers |
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reequip | Randomizes your equipment, at its current tier. It will not replace items that are higher than your current tier, or custom items. e.g. if you are equipment tier 3, but also have a tier 6 weapon won in a tournament, this command will not replace that weapon. Sometimes you will end up with some items not changing, particularly if there aren't many items of that type available at your current tier. |
Re-rolls your equipment at your current tier Tier costs: 1=1000⦷, 2=2000⦷, 3=4000⦷, 4=7000⦷, 5=11000⦷, 5=11000⦷, 6=16000⦷ Disallowed for player companions |
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retinue | Purchases new retinue troops, or upgrades existing ones to the next tier if you have reached the limit. Retinue will appear with you in battle when you summon, earning you money when they make kills. You can pass a number to the command to specify how many troops you want to buy or upgrade. By default it will do as many as you can afford. |
Max retinue: 5 Tier costs: 1=2500⦷, 2=5000⦷, 3=10000⦷, 4=17500⦷, 5=27500⦷, 5=27500⦷, 6=40000⦷ Allowed: Same culture only, Basic troops, Elite troops |
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retinuelist | Shows your current retinue troops. |
Shows: Retinue unit list |
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stats | Shows your heroes general information, including clan, gold, location, HP, skills, attributes and retinue. |
Shows: Gold, Age, Clan, Culture, Health, Skills greater than , Attributes, Retinue count and average tier |
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sum |
Side: Streamers side Allowed in: Field battle, Village battle, Siege battle, Friendly mission, Hide-out |
Classes
looter
Details
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Heavy Infantry |
Equipment |
TwoHandedMace ![]() |
{=MvddFKo4}Passive Power |
What doesnt kill you, makes you harder and stronger Shrug Off II: 40% Shrug Off Fleet Footed I: Max Speed Multiplier: 110% Crush Through I: 15% Unblockable / 15% Shatter Shield |
{=wdCMNOGd}Active Power |
Retribution [Retribution I: Reflect 10% damage] requires CLASS LEVEL 1 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3 [Retribution II: Reflect 25% damage] requires CLASS LEVEL 2 [Retribution III: Reflect 50% damage] requires CLASS LEVEL 3 |
hillsbandit
Roaming the hills, they will swarm you and take you down.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Skirmisher |
Equipment |
OneHandedAxe ![]() |
Shield ![]() |
ThrowingJavelins ![]() |
ThrowingJavelins ![]() |
{=MvddFKo4}Passive Power |
Retribution Retribution I: Reflect 10% damage Retribution II: Reflect 25% damage Retribution III: Reflect 50% damage Explosive Projectiles I: AoE: 50dmg in 4m from Ranged |
{=wdCMNOGd}Active Power |
Break Through [Knock Down I: Add: ] requires CLASS LEVEL 1 [Shatter Shield I: 15% Shatter Shield] requires CLASS LEVEL 1 [Knock Down II: Add: ] requires CLASS LEVEL 2 [Shatter Shield II: 30% Shatter Shield] requires CLASS LEVEL 2 [Knock Down III: Add: ] requires CLASS LEVEL 3 [Shatter Shield III: 60% Shatter Shield] requires CLASS LEVEL 3 |
searaider
A soldier coming from the Seas to raid and pillage the unsuspecting
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Infantry |
Equipment |
TwoHandedAxe ![]() |
OneHandedAxe ![]() |
Shield ![]() |
ThrowingAxes ![]() |
{=MvddFKo4}Passive Power |
Healthy Healthy I: 125% HP Athletic I: Athletics: +25 Healthy II: 150% HP Athletic II: Athletics: +50 Healthy III: 200% HP Athletic III: Athletics: +100 Crush Through I: 15% Unblockable / 15% Shatter Shield |
{=wdCMNOGd}Active Power |
Fireblade [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 [Ignore Armor I: Ignore 15% Armor] requires CLASS LEVEL 1 [Fireblade II: Swing Speed Multiplier: 130% Melee: +50] requires CLASS LEVEL 2 [Ignore Armor II: Ignore 30% Armor] requires CLASS LEVEL 2 [Fireblade III: Swing Speed Multiplier: 150% Melee: +100] requires CLASS LEVEL 3 [Ignore Armor III: Ignore 60% Armor] requires CLASS LEVEL 3 [Shrug Off II: 40% Shrug Off] requires CLASS LEVEL 3 |
forestbandit
These folks roam the forest, waiting for some unsespecting noble to ambush.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
TwoHandedAxe ![]() |
{=MvddFKo4}Passive Power |
Healthy Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
{=wdCMNOGd}Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
highwayman
Laying in wait with their loaded Crossboss, these fearsome Warriors rob caravans,travelling on the imperial roads.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Ranged |
Equipment |
Crossbow ![]() |
Bolts ![]() |
Shield ![]() |
OneHandedAxe ![]() |
{=MvddFKo4}Passive Power |
Self Healing Vampiric I: Absorb 10% of damage dealt as HP Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% |
{=wdCMNOGd}Active Power |
Heavy Bolts [Heavy Projectiles I: Add: / 25% Unblockable / 25% Cut Through from Ranged] requires CLASS LEVEL 1 [Heavy Projectiles II: Add: / 50% Unblockable / 50% Cut Through / AoE: 25dmg in 1m with from Ranged] requires CLASS LEVEL 2 [Heavy Projectiles III: Add: / 90% Unblockable / 90% Cut Through / AoE: 40dmg in 1.5m with from Ranged] requires CLASS LEVEL 3 |
desertbandit
These Bandits, coming from the desert, rely on their scouting abilitys and their ability to engage their target swiftly.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
OneHandedLance ![]() |
Shield ![]() |
OneHandedSword ![]() |
Mount |
Horse ![]() |
{=MvddFKo4}Passive Power |
A Good Horse Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
{=wdCMNOGd}Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 [Fireblade I: Swing Speed Multiplier: 115% Melee: +25] requires CLASS LEVEL 1 TO 3 |
Manhunter
They will take you for ransome, even if your not an outlaw, if they get the chance to get away with it.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Cavalry |
Equipment |
TwoHandedMace ![]() |
Mount |
Camel ![]() |
{=MvddFKo4}Passive Power |
A Good Camel Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Charge I: Mount Charge Damage: 150% Mount Maneuver: 125% (on mount) Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Charge II: Mount Charge Damage: 250% Mount Maneuver: 150% (on mount) Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) Charge III: Mount Charge Damage: 500% Mount Maneuver: 200% (on mount) |
{=wdCMNOGd}Active Power |
Trample [Charge AoE I: AoE: 25dmg in 2m from Charge] requires CLASS LEVEL 1 [Heavy Hitting I: 125.0% dmg] requires CLASS LEVEL 1 TO 3 [Charge AoE II: AoE: 50dmg in 2m from Charge] requires CLASS LEVEL 2 [Knock Down III: Add: ] requires CLASS LEVEL 2 TO 3 [Charge AoE III: AoE: 100dmg in 2m from Charge] requires CLASS LEVEL 3 |
steppebandit
Mounted ranged unit, with a good horse, that can use exposive arrows.
Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Tier 6 |
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Formation | Horse Archer |
Equipment |
Bow ![]() |
Arrows ![]() |
Arrows ![]() |
TwoHandedGlaive ![]() |
Mount |
Horse ![]() |
{=MvddFKo4}Passive Power |
Mounted Archery Ranger I: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 125% Better Mount I: Mount Speed: 110% Top Speed Reach Duration: 90% Armor Torso: +20 (on mount) Ranger II: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 150% Better Mount II: Mount Speed: 125% Top Speed Reach Duration: 75% Armor Torso: +40 (on mount) Ranger III: AI Shoot Frequency: 200% AI Wait Before Shoot Factor: 50% Ranged: 200% Better Mount III: Mount Speed: 150% Top Speed Reach Duration: 50% Armor Torso: +80 (on mount) |
{=wdCMNOGd}Active Power |
Explosive Arrows [Explosive Projectiles I: AoE: 50dmg in 4m from Ranged] requires CLASS LEVEL 1 [Explosive Projectiles II: AoE: 75dmg in 4m with from Ranged] requires CLASS LEVEL 2 [Explosive Projectiles III: AoE: 100dmg in 4m with from Ranged] requires CLASS LEVEL 3 |
Common Config
General
1 |
Battle
Enabled |
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2 |
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2 |
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0.5 |
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60 |
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2 |
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Disabled |
Death
Enabled |
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0.5 |
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Enabled |
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2.5 |
XP
Enabled |
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333 |
Kill Rewards
500 |
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5000 |
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2000 |
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15 |
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200 |
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50 |
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0.5 |
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5 |
Battle End Rewards
500 |
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1000 |
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250 |
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5000 |
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Enabled |
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Enabled |
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1 |
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0.2 |
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3 |
Kill Streaks
Name | Kills Required | Reward |
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Killing Spree | 5 |
5000⦷ |
Achievements
Name | Requirements | Reward |
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Loyal |
Consecutive Summons >= 50 |
15000⦷ 50000XP Item: Weapon: 100% Custom: 100% of Fealty (1x) |
Rebellious |
Consecutive Attacks >= 5 |
2500⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Reliable |
Consecutive Summons >= 5 |
2500⦷ Item: Armor: 100% Tier 2: 33%, Tier 3: 33%, Tier 4: 33% |
Renegade |
Consecutive Attacks >= 50 |
20000⦷ 50000XP Item: Weapon: 100% Custom: 100% Renegades (1x) |
Stream Sniper |
Total Streamer Kills >= 5 |
12345⦷ 10000XP |
Traitorous |
Consecutive Attacks >= 20 |
6000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Trusted |
Consecutive Summons >= 20 |
6000⦷ Item: Armor: 100% Tier 4: 33%, Tier 5: 33%, Tier 6: 33% |
Tournament Config
General
2 |
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Enabled |
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Enabled |
Equipment
Enabled |
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Enabled |
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Enabled |
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4 |
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Enabled |
Balancing
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Round Type
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Round Rewards
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Rewards
1500 |
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50000 |
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10000 |
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Reward Type
Reward Tier
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Betting
Enabled |
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Enabled |